Android provides views which can be used to display images from various sources and provide transitions between them. Some of these views are the
ImageView
and the ImageSwitcher
.
These views provide a high level of functionality to display images in a
user interface so that we can concentrate on the images we want to
display rather than taking care of rendering.In this article we are going to see how we can use these views effectively in a user interface.
Using the image view to display images.
To render images Android provides us with theImageView
class. Let’s start by creating a program that will use an ImageView
to display some images and a button which when clicked will change the image in the ImageView
. You can find the code for this section on GitHub.Create a basic Android project with an Activity that sets the main view from a layout file and does nothing else. Then open the layout file and add the
ImageView
and a button as shown below:
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| <? xml version = "1.0" encoding = "utf-8" ?> android:layout_width = "match_parent" android:layout_height = "match_parent" android:paddingLeft = "16dp" android:paddingRight = "16dp" android:orientation = "vertical" > < ImageView android:id = "@+id/imageDisplay" android:layout_width = "wrap_content" android:layout_height = "wrap_content" /> < Button android:id = "@+id/btnRotateImage" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:text = "Next Image" /> </ LinearLayout > |
LinearLayout
and added an ImageView
to display an image and a button which will rotate the images in the imageView
.Add some images to the resource folder depending on the screen sizes you are planning to support as shown below:
Now update your Activity code as follows, using appropriate names for your project:
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| public class ImageChangingActivity extends Activity { private Integer images[] = {R.drawable.pic1, R.drawable.pic2, R.drawable.pic3}; private int currImage = 0 ; @Override protected void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.activity_image_changing); setInitialImage(); setImageRotateListener(); } private void setImageRotateListener() { final Button rotatebutton = (Button) findViewById(R.id.btnRotateImage); rotatebutton.setOnClickListener( new OnClickListener() { @Override public void onClick(View arg0) { currImage++; if (currImage == 3 ) { currImage = 0 ; } setCurrentImage(); } }); } private void setInitialImage() { setCurrentImage(); } private void setCurrentImage() { final ImageView imageView = (ImageView) findViewById(R.id.imageDisplay); imageView.setImageResource(images[currImage]); } } |
OnCreate
method we set the content view to the layout created. In the setImageRotateListener
function we set up a listener to the onClick
event of the button which changes the currentImage
counter and sets the new image in the ImageView
.The
setCurrentImage
function gets the ImageView
object using the findViewById
function, then sets the resource id of the current image using the setImageResource
function on the ImageView
which will display the image in the image view.If you run the program you should see the image in the image view and clicking it should change the image to the next one:
Using the Image Switcher View in Android.
In the above example we switched the image in the image view. This switching of images does not happen in a very smooth way and you might want to use a transition when the image changes. For this we use theImageSwitcher
View.Find the code for this example on GitHub.
First add an image switcher view to the layout as follows:
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| <? xml version = "1.0" encoding = "utf-8" ?> android:layout_width = "match_parent" android:layout_height = "match_parent" android:paddingLeft = "16dp" android:paddingRight = "16dp" android:orientation = "vertical" > < ImageSwitcher android:id = "@+id/imageSwitcher" android:layout_width = "wrap_content" android:layout_height = "wrap_content" /> < Button android:id = "@+id/btnRotateImage" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:text = "Next Image" /> </ LinearLayout > |
ImageSwitcher
and setup the button to change the image with a transition.
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| public class ImageSwitcherExampleActivity extends Activity { private Integer images[] = {R.drawable.pic1, R.drawable.pic2, R.drawable.pic3}; private int currImage = 0 ; @Override protected void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.activity_image_switcher_example); initializeImageSwitcher(); setInitialImage(); setImageRotateListener(); } private void initializeImageSwitcher() { final ImageSwitcher imageSwitcher = (ImageSwitcher) findViewById(R.id.imageSwitcher); imageSwitcher.setFactory( new ViewFactory() { @Override public View makeView() { ImageView imageView = new ImageView(ImageSwitcherExampleActivity. this ); return imageView; } }); imageSwitcher.setInAnimation(AnimationUtils.loadAnimation( this , android.R.anim.slide_in_left)); imageSwitcher.setOutAnimation(AnimationUtils.loadAnimation( this , android.R.anim.slide_out_right)); } private void setImageRotateListener() { final Button rotatebutton = (Button) findViewById(R.id.btnRotateImage); rotatebutton.setOnClickListener( new OnClickListener() { @Override public void onClick(View arg0) { currImage++; if (currImage == 3 ) { currImage = 0 ; } setCurrentImage(); } }); } private void setInitialImage() { setCurrentImage(); } private void setCurrentImage() { final ImageSwitcher imageSwitcher = (ImageSwitcher) findViewById(R.id.imageSwitcher); imageSwitcher.setImageResource(images[currImage]); } } |
ImageSwitcher
object and then set the ViewFactory
which creates a plain ImageView
. Then we set the animation to fade in and fade out. We update the setCurrentImage
function to set the images in the ImageSwitcher.Now the image will change with an animation.
Downloading and setting images on ImageView from Internet.
The code for this section can be found on GitHub.You might not always have images available to you locally and may instead want to display them from the internet.
You should not undertake any network operations in the UI thread, instead the download should happen in a different background thread. We will do this in an
Async
Task. First set the permission to use the Internet in our AndroidManifest.xml
as follows:
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| < uses-permission android:name = "android.permission.INTERNET" /> |
ImageView
and a Button
as shown:
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| <? xml version = "1.0" encoding = "utf-8" ?> android:layout_width = "match_parent" android:layout_height = "match_parent" android:paddingLeft = "16dp" android:paddingRight = "16dp" android:orientation = "vertical" > < ImageView android:id = "@+id/imageDisplay" android:layout_width = "wrap_content" android:layout_height = "wrap_content" /> < Button android:id = "@+id/btnRotateImage" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:text = "Next Image" /> </ LinearLayout > |
AsyncTask
which takes the ImageView
and URL to download, downloads the image and sets the image in the ImageView
.The
ImageDownloader
async task downloads the image data and sets the ImageView
. The complete activity code should now be as follows:
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| public class ImagedownloaderActivity extends Activity { }; private class ImageDownloader extends AsyncTask<String, Void, Bitmap> { ImageView bmImage; public ImageDownloader(ImageView bmImage) { this .bmImage = bmImage; } protected Bitmap doInBackground(String... urls) { String url = urls[ 0 ]; Bitmap bitmap = null ; try { InputStream in = new java.net.URL(url).openStream(); bitmap = BitmapFactory.decodeStream(in); } catch (Exception e) { Log.e( "MyApp" , e.getMessage()); } return bitmap; } protected void onPostExecute(Bitmap result) { bmImage.setImageBitmap(result); } } private int currImage = 0 ; @Override protected void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.activity_imagedownloader); setInitialImage(); setImageRotateListener(); } private void setImageRotateListener() { final Button rotatebutton = (Button) findViewById(R.id.btnRotateImage); rotatebutton.setOnClickListener( new OnClickListener() { @Override public void onClick(View arg0) { currImage++; if (currImage == 3 ) { currImage = 0 ; } setCurrentImage(); } }); } private void setInitialImage() { setCurrentImage(); } private void setCurrentImage() { final ImageView imageView = (ImageView) findViewById(R.id.imageDisplay); ImageDownloader imageDownLoader = new ImageDownloader(imageView); imageDownLoader.execute(imageUrls[currImage]); } } |
imageUrls
array. In the setCurrentImage
function we pass the ImageView
to the ImageDownloader
Async task and pass the URL of the image to download and set in the ImageView
. The ImageDownloader
Async task will download the image and set it in the ImageView
.Implementing a Gallery using the Horizontal Scroll view.
The code for this example can be found on GitHub.In the above examples we saw how to display one image at a time using an
ImageView
.
Sometimes we might want to display a variable number of images and let
the user scroll through them. This we can achieve by putting a LinearLayout
inside a horizontal scrollView
and then dynamically add ImageViews
to that linear layout. For this we create a new activity called ImageGalleryActivity
and update the layout file accordingly:
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| android:layout_width = "match_parent" android:layout_height = "match_parent" android:paddingBottom = "@dimen/activity_vertical_margin" android:paddingLeft = "@dimen/activity_horizontal_margin" android:paddingRight = "@dimen/activity_horizontal_margin" android:paddingTop = "@dimen/activity_vertical_margin" tools:context = "com.example.imagegallery.ImageGalleryActivity" > < HorizontalScrollView android:layout_width = "match_parent" android:layout_height = "wrap_content" > < LinearLayout android:id = "@+id/imageGallery" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:orientation = "horizontal" /> </ HorizontalScrollView > </ RelativeLayout > |
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| public class ImageGalleryActivity extends Activity { private Integer images[] = {R.drawable.pic1, R.drawable.pic2, R.drawable.pic3}; @Override protected void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.activity_image_gallery); addImagesToThegallery(); } private void addImagesToThegallery() { LinearLayout imageGallery = (LinearLayout) findViewById(R.id.imageGallery); for (Integer image : images) { imageGallery.addView(getImageView(image)); } } private View getImageView(Integer image) { ImageView imageView = new ImageView(getApplicationContext()); LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT); lp.setMargins( 0 , 0 , 10 , 0 ); imageView.setLayoutParams(lp); imageView.setImageResource(image); return imageView; } } |
ImageViews
and add margins to them. The LinerLayout
has the orientation set to horizontal. Now if we run the program, we
will be able to see the images in a Horizontally scrollable gallery as
seen below.
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